# TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulation

Hongxiang Zhao $^{1*}$ Xingchen Liu $^{1*\dagger}$ Mutian Xu $^{1}$ Yiming Hao $^{1}$ Weikai Chen $^{\ddagger}$ Xiaoguang Han $^{1,2\S}$

 $^{1}$SSE, CUHKSZ $^{2}$FNii, CUHKSZ <https://taste-rob.github.io>

## Abstract

We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D [^16], often suffer from inconsistent view perspectives and misaligned interactions, leading to reduced video quality and limiting their applicability for precise imitation learning tasks. Towards this end, we introduce TASTE-Rob—a pioneering large-scale dataset of 100,856 ego-centric hand-object interaction videos. Each video is meticulously aligned with language instructions and recorded from a consistent camera viewpoint to ensure interaction clarity. By fine-tuning a Video Diffusion Model (VDM) on TASTE-Rob, we achieve realistic object interactions, though we observed occasional inconsistencies in hand grasping postures. To enhance realism, we introduce a three-stage pose-refinement pipeline that improves hand posture accuracy in generated videos. Our curated dataset, coupled with the specialized pose-refinement framework, provides notable performance gains in generating high-quality, task-oriented hand-object interaction videos, resulting in achieving superior generalizable robotic manipulation. To foster further advancements in the field, TASTE-Rob dataset and source code will be made publicly available on our website <https://taste-rob.github.io>.

### 1. Introduction

<div style="text-align: center;">use a spatula to scoop the tomato onto a plate</div>

Robotic manipulation plays an essential role in daily life, assisting with tasks like object handling, liquid pouring, surface cleaning, and drawer operation. Powered by the success of Imitation Learning (IL) [8–10, 15, 20, 22, 42, 48,

![Image](images/ec66092552abac130d4fbba227fb3915da91e9d064374bf7457b926e852cdc2b.jpg)

use left hand bring the pink glass to the table, and right hand put the white remote control to the Yellow Book

![Image](images/febfb2934e8e17fb759b117f4bb1ad80db737a783151d839ec7cda081d1e4519.jpg)

<div style="text-align: center;">Figure 1. TASTE-Rob generates high-quality task-oriented hand-object interaction videos, enabling robust generalization in robotic manipulation.</div>

56, 57, 64], current robots can imitate actions from video demonstrations but require a nearly identical environment in the recorded video, limiting their generalization to novel scenes where factors like the position or movement direction of the manipulated object differ.

To solve the issue of limited generalization, recent research combines IL with generative models [2, 3, 5-7, 12, 25, 47, 58], like video diffusion models (VDMs), to create adaptable demonstrations and enable more generalizable robotic manipulation [^12] [^25] [^47]. Specifically, these works develop VDMs to generate robot-object interaction videos as demonstrations for IL. While robot-object interaction VDMs enhance generalization performance, they are constrained by limited robot datasets [^4] [^8] [^21] [^24] [^51]. A scalable alternative is generating hand-object interaction (HOI) videos, which leverage extensive human manipulation video datasets. Although hand-object interaction differs from robotic motion, advanced policy models [^1] [^5] [^9] [^22] [^48] [^57] [^65] can bridge this gap effectively, achieving remarkable performance through IL. However, even if existing powerful VDMs are able to generate remarkable human videos, as shown in Figure 7, they struggle with generating high-quality, task-oriented hand-object interaction videos with accurate task understanding.

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To enhance video generation quality, Ego4D [^16], a large-scale data containing 83,647 ego-centric hand-object interaction videos, has proven useful in robotic manipulation tasks [^23] [^32] [^53]. However, Ego4D presents two notable limitations for our purpose, as shown in Appendix 8. Firstly, the camera perspective in each clip is inconsistent, whereas video demonstrations for IL are typically recorded from a fixed viewpoint. Secondly, since these clips are extracted from longer videos that encompass multiple tasks, some clips contain partial interactions that overlap with others, resulting in misalignment between video clips and language instructions. Both limitations negatively impact the quality of video generation.

To address these above limitations, we introduce TASTE-Rob, a pioneering large-scale dataset designed to enhance the generation quality of task-oriented hand-object interaction videos. TASTE-Rob contains 100,856 egocentric videos with well-aligned language instructions. Unlike Ego4D, TASTE-Rob is crafted to ensure clarity and consistency – each video captures a single, complete interaction corresponding to its instruction and is recorded independently with a fixed camera viewpoint, mirroring the conditions needed for reliable imitation learning demonstrations. By resolving these key issues, TASTE-Rob provides a robust foundation for advancing research in video generation, imitation learning, and related fields.

After fine-tuning a VDM on our curated dataset, we achieve high-quality video generation of task-oriented hand-object interactions. While the model demonstrates proficiency in identifying target objects and determining appropriate coarse interactions, it exhibits inconsistencies in hand poses, with the grip changing unnaturally during manipulation. This limitation presents a critical challenge for robotic imitation learning where precise and stable hand-object interactions are essential. To address this issue, we further propose a dedicated three-stage pipeline for pose refinement. First, we generate a coarse manipulation video conditioned solely on language instructions and environment images. Second, we refine the hand pose sequences using a Motion Diffusion Model (MDM) $^{[45]}$, ensuring realistic grip poses. Finally, we regenerate the videos by incorporating the revised pose sequences as an additional conditioning factor. This pipeline enhances grasping realism in generated videos, enabling robots to execute novel tasks with greater accuracy and adaptability in unseen scenarios. Extensive experiments demonstrate that our proposed TASTE-Rob dataset, combined with the pose-refinement pipeline, achieves significant performance gains, surpassing state-of-the-art methods in the quality of generated hand-object interaction videos and achieving accurate robotic manipulation.

Our contributions can be summarized as follows:

• We introduce TASTE-Rob, a large-scale dataset containing 100,856 ego-centric hand-object interaction videos, each specially tailored for training high-quality video generation models for robot imitation learning.

- We develop a three-stage pose-refinement pipeline that significantly enhances the fidelity of the hand posture in the generated videos.

- We set a new state of the art in generating task-oriented hand-object interaction videos, which further boosts the performance of robot manipulation.

### 2. Related Works

Imitation Learning from video demonstrations. IL enables robots to learn from expert [^8] [^10] [^15] [^42] [^64] or human [^9] [^20] [^22] [^48] [^56] [^57] video demonstrations by training policies to directly replicate expert actions through supervised learning. While these methods require video demonstrations from environments identical to the robot execution setup, they exhibit limited generalization to novel scenes and tasks. Alternatively, existing works address this challenge by generating demonstrations, such as videos [^5] [^23] [^32] [^53], optical flows [^52] [^58], and images [^7], successfully achieving better generalization. Among existing approaches, video demonstration generation represents the most straightforward solution. Yet, robot manipulation video generation [^23] [^32] [^53] is constrained by limited robot datasets, while human hand video generation [^5] is hindered by the absence of effective HOI video generative models. In this work, we explore enhancing HOI video generation quality to facilitate robot manipulation.

Ego-Centric HOI Video datasets. To enhance video quality, we propose a specialized HOI video generation model, which requires a large-scale, high-quality egocentric dataset. Existing ego-centric HOI datasets have various limitations: insufficient resolution [^27] [^28] [^30] [^43], limited scale [^13] [^27] [^28] [^30] [^35] [^43], and restricted scene diversity [^11] [^13] [^28]. While Ego4D [^16] provides diverse, large-scale HOI videos, its varied camera perspectives and imprecise action-language alignment pose challenges for IL video demonstrations. Therefore, we introduce TASTE-Rob, containing 100,856 videos specifically designed for our task.

Diffusion Models for Video Generation. Based on the success of VDMs [^18], researchers have achieved high-quality video generation with various conditioning inputs: text [^33] [^41] [^61] [^62] and images [^26] [^38] [^54] [^55] [^60]. Image-to-video generation aligns well with our task. While these models excel at producing realistic colors and temporal coherence, they struggle with significant motion variations. Motion diffusion models [^19] [^36] [^45] [^50] [^59] address this limitation by leveraging high-quality human body models [^39] to generate motion control parameters. In this work,

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<table border=1 style='margin: auto; word-wrap: break-word;'><tr><td style='text-align: center; word-wrap: break-word;'>Orientation( $^{\circ}$)</td><td style='text-align: center; word-wrap: break-word;'>0-90</td><td style='text-align: center; word-wrap: break-word;'>90-180</td><td style='text-align: center; word-wrap: break-word;'>180-270</td><td style='text-align: center; word-wrap: break-word;'>270-360</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Proportion(\%)</td><td style='text-align: center; word-wrap: break-word;'>33.82</td><td style='text-align: center; word-wrap: break-word;'>47.7</td><td style='text-align: center; word-wrap: break-word;'>9.59</td><td style='text-align: center; word-wrap: break-word;'>8.89</td></tr></table>

<div style="text-align: center;">Table 1. Palm orientation distribution of grasping poses. We analyze the palm orientation distribution of grasping poses across TASTE-Rob. Specifically, the degree of orientation denotes the angle between the palm normal direction and the positive x-axis of the frame plane.</div>

![Image](images/02212aee7b28e97074592e805b2b1f18edbbeeab223d44fff01fe922edd4cc0f.jpg)

![Image](images/a3a35e78dc38d717c565edbf1bc06ddc3fa08efeeaa3a050bf04a91efb94bb92.jpg)

<div style="text-align: center;">Figure 2. Distribution of environment and HOI task. In TASTE-Rob, we collect ego-centric task-oriented HOI videos with diverse tasks under diverse environments.</div>

we combine the advantages of VDM and MDM through our pose-refinement pipeline to generate HOI videos with realistic grasping poses.

### 3. Building TASTE-Rob Dataset

We collect a massive and diverse ego-centric task-oriented HOI video dataset TASTE-Rob, which includes 100,856 pairs of video and their corresponding language task instruction. To serve for HOI video generation, TASTE-Rob is required to achieve following goals: 1) Each video is recorded with a static camera perspective and contains a single action that closely aligns with the task instruction. 2) It encompasses diversified environments and tasks. 3) It features a variety of hand poses across different HOI scenarios.

#### 3.1. Collection Strategy and Camera Setting

To achieve the first goal, we utilize multiple cameras equipped with a wide-angle lens capable of capturing 1080p ego-centric videos. We make the following improvements during each recording process.

Firstly, since our data collection aims to generate task-oriented HOI videos for demonstrations in IL, where demonstrations are typically recorded from fixed camera viewpoints for effective robot imitation learning, we ensure that no camera perspective variation occurs during recording. In addition, as shown in Figure 12, we align the camera perspective specifically to match the head-mounted camera setup of Ego4D [^16], ensuring consistency with the egocentric perspective.

Our second objective is to ensure precise alignment between language task instructions and video actions in TASTE-Rob, a crucial aspect for maintaining the action integrity in generated HOI videos. Unlike Ego4D [^16], which captures extended recordings of daily activities via head-mounted cameras and later segments them into shorter clips,

![Image](images/64c4e518f7c6cc5dbe5a7617762100276229d676e5653e3ca08275ae266110dd.jpg)

<div style="text-align: center;">Figure 3. Inter-finger angle distribution of human hands. We analyze the distribution of inter-finger angles, specifically between the thumb-index and index-middle finger pairs, across TASTE-Rob. Specifically, higher degrees mean higher inter-finger angles.</div>

![Image](images/9f183b19f104944b598033741cd3bd0f496600643a68b7f1c5516f26b381367b.jpg)

<div style="text-align: center;">Figure 4. Finger curvature distribution of human hands. We analyze the distribution of finger curvatures, specifically that of thumb, index finger and middle finger, across TASTE-Rob. Specifically, higher degrees mean higher curvature.</div>

we employ a more controlled collection protocol: 1) Each video is strictly limited to under eight seconds in duration and captures a single action. 2) Collectors follow a structured recording process: they press the "start recording" button, execute the specified HOI task according to the provided instruction, and stop recording upon task completion. This approach ensures a precise correspondence between actions and task instructions.

#### 3.2. Data Diversity

Distribution of environment and task. To promote broad generalization, videos in TASTE-Rob are recorded across diverse environments and cover a wide range of HOI tasks. As shown in Figure 2, environments include locations such as kitchens, bedrooms, dining tables, office tables, etc. Collectors are required to interact with various commonly used objects, and perform tasks including picking, placing, pushing, pouring, etc. To further ensure task diversity, we consider different patterns of hand usage. Specifically, TASTE-Rob comprises 75,389 single-hand task videos and 25,467 double-hand task videos.

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<table border=1 style='margin: auto; word-wrap: break-word;'><tr><td rowspan="2">Dataset</td><td colspan="2">Language Instructions</td><td colspan="2">Environment</td><td colspan="3">Data Statistics</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Perfect Action Alignment</td><td style='text-align: center; word-wrap: break-word;'>Determiner</td><td style='text-align: center; word-wrap: break-word;'>Camera</td><td style='text-align: center; word-wrap: break-word;'>Setting</td><td style='text-align: center; word-wrap: break-word;'>Frames</td><td style='text-align: center; word-wrap: break-word;'>Clips</td><td style='text-align: center; word-wrap: break-word;'>Resolution</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Disney [^13]</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Garden</td><td style='text-align: center; word-wrap: break-word;'>11M</td><td style='text-align: center; word-wrap: break-word;'>8800</td><td style='text-align: center; word-wrap: break-word;'>1080p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>ADL [^35]</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>1M</td><td style='text-align: center; word-wrap: break-word;'>436</td><td style='text-align: center; word-wrap: break-word;'>960p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Charades-Ego [^43]</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>5.8M</td><td style='text-align: center; word-wrap: break-word;'>7860</td><td style='text-align: center; word-wrap: break-word;'>720p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>HOI4D [^29]</td><td style='text-align: center; word-wrap: break-word;'>✓</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Static</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>4M</td><td style='text-align: center; word-wrap: break-word;'>2466</td><td style='text-align: center; word-wrap: break-word;'>1080p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>UT Ego [^27] [^30]</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>0.9M</td><td style='text-align: center; word-wrap: break-word;'>80</td><td style='text-align: center; word-wrap: break-word;'>320p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>EGTEA Gaze+ [^28]</td><td style='text-align: center; word-wrap: break-word;'>✓</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Kitchen</td><td style='text-align: center; word-wrap: break-word;'>2.5M</td><td style='text-align: center; word-wrap: break-word;'>10,000</td><td style='text-align: center; word-wrap: break-word;'>480p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>EPIC-KITCHENS [^11]</td><td style='text-align: center; word-wrap: break-word;'>✓</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Kitchen</td><td style='text-align: center; word-wrap: break-word;'>6.8M</td><td style='text-align: center; word-wrap: break-word;'>35,000</td><td style='text-align: center; word-wrap: break-word;'>1080p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Ego4D [^16]</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>✗</td><td style='text-align: center; word-wrap: break-word;'>Dynamic</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>19.2M</td><td style='text-align: center; word-wrap: break-word;'>83,647</td><td style='text-align: center; word-wrap: break-word;'>1080p</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Ours</td><td style='text-align: center; word-wrap: break-word;'>✓</td><td style='text-align: center; word-wrap: break-word;'>✓</td><td style='text-align: center; word-wrap: break-word;'>Static</td><td style='text-align: center; word-wrap: break-word;'>Diverse</td><td style='text-align: center; word-wrap: break-word;'>9M</td><td style='text-align: center; word-wrap: break-word;'>100,856</td><td style='text-align: center; word-wrap: break-word;'>1080p</td></tr></table>

<div style="text-align: center;">Table 2. Dataset comparison with existing ego-centric HOI video datasets. TASTE-Rob, specifically designed for generating task-oriented HOI videos, provides a diverse collection of ego-centric HOI videos with several distinctive features: static camera perspectives, precise language-action alignment, and rich object descriptors (Please see Appendix 8 for details). In the above table, we compare these key characteristics: Perfect Action Alignment (ensuring all actions in the video strictly correspond to language task descriptions), Descriptive Determiners (whether object descriptions exist), Camera Setting (fixed or dynamic camera perspective), and Environment Setting (recording locations). By the way, Even if Ego4D [^16] offers an impressive 3000-hours video data, it is designed for various general tasks, and the portion applicable to HOI video generation is significantly smaller, as presented in the above table, which is only 83,647 clips. Cells highlighted in  $\blacksquare$ denotes the dataset with best feature in each column.</div>

Distribution of Grasping Hands. To ensure a wide variety of hand poses, we consider two primary factors: diverse palm orientations (global pose) and varied grasping poses (detailed pose). To demonstrate the diversity of hand poses, we utilize HaMeR [^34] to extract hand pose parameters and analyze the distribution based on these parameters (see further details in Appendix 9).

As shown in Table 1, we analyze the distribution of palm orientations during HOI interaction across TASTE-Rob. The analysis reveals the following insights: 1) Hand poses with palms facing down ( $0^{\circ}-180^{\circ}$) are the most common, as this orientation is practical for grasping objects. 2) Hand poses with palms facing left ( $90^{\circ}-270^{\circ}$) occur slightly more frequently than those facing right, likely because all collectors are right-handed and naturally prefer using their right hand for object manipulation.

We also provide the analysis of hand grasping pose distribution in Figures 3 and 4. Given the dominant roles of the thumb, index finger, and middle finger in HOI, we focus on examining both the inter-finger angles between these fingers and their individual curvature distributions. The analysis in Figure 3 shows a broad distribution of inter-finger angles, indicating diverse hand orientations. Figure 4 reveals two key findings: 1) The curvature distributions of the index and middle fingers exhibit similar patterns, reflecting their synchronized bending during HOI actions. 2) Our dataset captures a broad spectrum of grasping poses, driven by the variety of objects being manipulated.

#### 3.3. Comparisons with Other Datasets

As shown in Table 2, we provide comparison between TASTE-Rob and existing ego-centric HOI video datasets. TASTE-Rob is the first video dataset specifically designed for task-oriented HOI video generation, and it can also serve as a valuable resource for demonstrations in IL. Given that IL video demonstrations are recorded from a fixed camera perspective and include only a single action that aligns with the task instruction, we collect HOI videos under the same settings, distinguishing TASTE-Rob from other datasets. In addition, to improve comprehension of target objects, we incorporate diverse determiners of objects in language task instructions (see Appendix 8 for further details). With TASTE-Rob, we are able to generate high-quality HOI video demonstrations to achieve IL.

### 4. Method

Given an environment image and a task description, the generated task-oriented HOI videos are required to satisfy:

1) Accurate Task Understanding: correctly identifying which object to manipulate and how to manipulate it.

2) Feasible HOI: maintaining consistent hand grasping poses throughout the manipulation.

As illustrated in Stage I area of Figure 5, while videos generated by a single VDM ( $\hat{v}_{c}$) demonstrate accurate task understanding, exhibit limited fidelity in maintaining consistent grasping poses. To fulfill both requirements, we propose a three-stage pose-refinement pipeline, outlined in Figure 5: Stage I: employing a learnable Image-to-Video (I2V) diffusion model to generate a coarse HOI video that meets “Accurate Task Understanding”. Stage II: extracting a hand pose sequence from this coarse video and refining it using a learnable Motion Diffusion Model (MDM) [^45]. Stage III: using the refined hand pose sequence to generate a high-

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![Image](images/8cb0d4f4fde9be3d4775c14a5514c895f5ada6d74894a8f8b4fd2ff0eeec64e5.jpg)

<div style="text-align: center;">Figure 5. Overview of our proposed three-stage pose-refinement pipeline. Stage I: our learnable I2V latent diffusion model  $\mathcal{V}$ generates a coarse HOI video  $\hat{v}_c$. Stage II: extracting hand pose sequence  $p_c$ from  $\hat{v}_c$, and our learnable MDM  $\mathcal{M}$ refines it into  $\hat{p}$. Besides, we also obtain the corresponding visualized hand pose images  s of  $\hat{p}$. Stage III: incorporating this additional pose condition into  $\mathcal{V}$ to generate a fine HOI video  $\hat{v}$.</div>

fidelity HOI video that satisfies both requirements.

#### 4.1. Preliminary: Diffusion Models

Diffusion models [^17] [^44] work by learning to reverse a noising process. They firstly transform data samples $\boldsymbol{x}_0 \sim p_{data}(\boldsymbol{x})$ into Gaussian noise $\boldsymbol{x}_T \sim \mathcal{N}(\mathbf{0}, \mathbf{I})$, then learn to reconstruct the original data by denoising $\boldsymbol{x}_T$ with multiple steps. With the following objective:

 $$ \min_{\boldsymbol{\theta}}\mathbb{E}_{t,\boldsymbol{x},\boldsymbol{\epsilon}\sim\mathcal{N}(\mathbf{0},\mathbf{I})}\|\boldsymbol{\epsilon}-\boldsymbol{\epsilon}_{\theta}(\boldsymbol{x}_{t},t)\|_{2}^{2}, $$

the model $\epsilon_{\theta}(\boldsymbol{x}_{t},t)$ learns to predict single-step noise at each timestep t, where $\epsilon$ is the sampled ground truth noise and $\theta$ indicates the learnable network parameters. After training, the model generates $\hat{\boldsymbol{x}}_{0}$ through a T-step denoising process from a random Gaussian noise $\boldsymbol{x}_{T}$.

Video Generation. In this work, we explore HOI video generation based on DynamiCrafter [^54], a powerful I2V latent diffusion model. Suppose $\mathcal{T}$, $i \in \mathbb{R}^{3 \times H \times W}$, and $v \in \mathbb{R}^{L \times 3 \times H \times W}$ denote task language descriptions, environment images, and ground truth video frames, respectively. DynamiCrafter learns the denoising process in a compact latent space: v is encoded into a compact latent space through an encoder $\mathcal{E}$, yielding latent representations $z = \mathcal{E}(v) \in \mathbb{R}^{L \times C \times h \times w}$, and decoded via the decoder $\mathcal{D}$. Within this latent space, the model performs both forward diffusion and guided denoising processes conditioned on $\mathcal{T}$ and i. Specifically, $z_0 \sim p_{data}(z)$ and $z_T \sim \mathcal{N}(\mathbf{0}, \mathbf{I})$. The optimization objective 1 is updated as:

 $$ \operatorname*{m i n}_{\theta_{V}}\mathbb{E}_{t,\mathbf{z},\epsilon\sim\mathcal{N}(\mathbf{0},\mathbf{I})}\|\epsilon-\epsilon_{\theta}(z_{t},\mathcal{T},\mathbf{\mathit{i}},t,f p s)\|_{2}^{2}, $$

where $f_{ps}$ is the FPS control introduced in [^54] and $\theta_{V}$ denotes the learnable parameters of DynamiCrafter.

![Image](images/9e276bddd59fa6821632069ff78f9c8427a864ec90e92261da0b956da32c0218.jpg)

<div style="text-align: center;">Figure 6. overview of our learnable Image-to-Hand-Params MDM. Based on MDM [^45], we extend the framework by incorporating environment information through an additional image condition branch. The model takes a noised hand pose sequence  $p_t^{1:L_p}$, t itself, a CLIP [^37] text embedding  $c_{txt}$ of  $\mathcal{T}$ and a CLIP image embedding  $c_{img}$ of i as input.</div>

Motion Sequence Generation. MDM [^45], utilizing a unique transformer encoder-only architecture, demonstrates remarkable performance in generating human motion sequences. Instead of predicting single-step noise, MDM directly generates clean motion sequences. Let p denotes motion sequences and $\mathcal{M}$ denotes MDM network. Here, $p_0 \sim p_{data}(p)$ and $p_T \sim \mathcal{N}(\mathbf{0}, \mathbf{I})$. The optimization objective 1 is modified as:

 $$ \min_{\boldsymbol{\theta}_{M}}\mathbb{E}_{t,\boldsymbol{p},\boldsymbol{\epsilon}\sim\mathcal{N}(\mathbf{0},\mathbf{I})}\|\boldsymbol{p}_{0}-\mathcal{M}(\boldsymbol{p}_{t},\mathcal{T},t)\|_{2}^{2}, $$

where $\theta_{M}$ denotes the trainable parameters of MDM. After training, MDM generates the final clean motion sequence $\hat{p}_{0}$ through a T-step denoising process. However, during each step, instead of directly generating $p_{t-1}$ through single-step denoising, MDM firstly predicts the clean motion sequence $\hat{p}_{0,t}$ from $p_{t}$ with:

 $$ \hat{p}_{0,t}=\mathcal{M}(p_{t},\mathcal{T},t), $$

and then reintroduces noises to obtain $p_{t-1}$. Through repeating this process for T times, MDM generates the final clean motion sequence $\hat{p}_{0,0}$, denoted as $\hat{p}_{0}$.

#### 4.2. Stage I: A Coarse Action Planner

Our learnable coarse action planner is designed to generate a coarse HOI video $\hat{v}_c \in \mathbb{R}^{L \times 3 \times H \times W}$ conditioned on task description $\mathcal{T}$ and environment image i. Specifically, we fine-tune DynamiCrafter [^54] on TASTE-Rob to serve as the coarse action planner, denoted as $\mathcal{V}$.

Training. During fine-tuning, we adopt the training strategy similar to that of DynamiCrafter [^54]. To leverage DynamiCrafter's robust temporal capabilities while adapting it to our specific HOI video generation, we only fine-tune its image context projector and spatial layers in its denoising U-Net. The training objective remains consistent with Equation 2, with trainable parameters $\theta_{V}$ representing parameters of the image context projector and spatial layers.

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Hand-Object Interacting Inconsistency Problem. Our generated coarse HOI videos exhibit accurate task understanding, such as identifying the object to manipulate and determining its target position. However, as shown in $p_{c}$ of Figure 5, the grasping poses exhibit temporal inconsistencies during manipulation, indicating a lack of motion coherence. Specifically, these inconsistencies refer to undesirable variations in grasping poses over time, manifesting as unnatural changes in hand posture when the relative position between the hands and the grasped object should ideally remain stable. As shown in $p_{c}$ of Figure 5, the green hand pose demonstrates a pinching gesture, which is inconsistent with the grasping posture of the yellow hand pose and unsuitable for the target object being manipulated.

#### 4.3. Stage II: Revising Hand Pose Sequences

To address HOI inconsistencies, we train an Image-to-Hand-Params MDM $\mathcal{M}$. This model refines hand pose sequences $\boldsymbol{p}_c \in \mathbb{R}^{L_p \times N_h \times 2}$ extracted from the coarse video $\hat{\boldsymbol{v}}_c$. Specifically, we define $\boldsymbol{p}_c$ as the normalized coordinates of hand key-point sequences, where $L_p$ denotes the length of sequence and $N_h$ is the number of hand key-points.

Training. Our learnable $\mathcal{M}$ is designed to take the task description $\mathcal{T}$ and environment image i as input to predict refined human hand pose sequences. To achieve this, we extend the original MDM [^45] framework by incorporating environmental information through an additional image branch. As shown in Figure 6, similar to the text condition branch of [^45], the added image branch integrates CLIP [^37] class features of environment image i. Consequently, the optimization objective 3 is updated as follows:

 $$ \operatorname*{m i n}_{\theta_{M}}\mathbb{E}_{t,\boldsymbol{p},\epsilon\sim\mathcal{N}(\boldsymbol{0},\mathbf{I})}\|\boldsymbol{p}_{0}-\mathcal{M}(\boldsymbol{p}_{t},\mathcal{T},\boldsymbol{i},t)\|_{2}^{2}, $$

where $\theta_{M}$ denotes the parameters of $\mathcal{M}$ and $\epsilon$ denotes the sampled ground truth noise.

When we directly generate final clean pose sequence $\hat{p}$ through a T-step denoising process, $\hat{p}$ achieves physically plausible hand motions but exhibits limited spatial awareness. Conversely, $p_c$ exhibits remarkable spatial awareness. To address this limitation, we refine $p_c$ using $\mathcal{M}$ rather than generating from Gaussian noise. Specifically, we initialize the denoising process in Equation 4 of $\mathcal{M}$ with $p_{0,N_{rv}}$, setting $p_c$ as $p_{0,N_{rv}}$. Through an $N_{rv}$-step denoising, we refine $p_c$ to obtain the final clean hand pose sequence $\hat{p}$ which satisfies both spatial accuracy and motion feasibility.

#### 4.4. Stage III: Regenerating with Refined Pose

With the refined hand pose sequences, we generate the fine-grained HOI videos with the additional pose condition $\hat{p}$. Inspired by ToonCrafter [^55], we train a frame-independent pose encoder $\mathcal{S}$ to control the hand pose in the generated videos. We design $\mathcal{S}$ as a frame-wise adapter that adjusts the intermediate features of each frame independently, conditioned on $\hat{p}$: $\boldsymbol{F}_{inject}^{i} = \mathcal{S}(\boldsymbol{s}^{i}, \boldsymbol{z}^{i}, t)$, where $\boldsymbol{s}^{i}$ is the visualized image sequences of $\hat{p}$, shown as Figure 5, and $\boldsymbol{F}_{inject}^{i}$ is processed using a method similar to ControlNet [^62].

Training. During training, we adopt a strategy similar to ToonCrafter [^55], where all parameters of V are frozen, and only the parameters of S, denoted as $\eta$, are trained with the following optimization objective:

 $$ \operatorname*{m i n}_{\eta}\mathbb{E}_{t,\boldsymbol{s},\boldsymbol{\mathcal{E}}(\boldsymbol{v}),\boldsymbol{\epsilon}\sim\mathcal{N}(\boldsymbol{0},\mathbf{I})}\|\boldsymbol{\epsilon}-\boldsymbol{\epsilon}_{\theta}^{\mathcal{S}}(z_{t};\mathcal{T},i,\boldsymbol{s},t,f p s)\|_{2}^{2}, $$

where $\epsilon_{\theta}^{S}$ denotes the combination of $\epsilon_{\theta}$ and S, and s represents the visualized images of hand pose sequences.

Finally, we consider our generated fine HOI videos $\hat{v}$ as the video demonstrations for IL and enable robot manipulation using policy model of Im2Flow2Act [^58]. As illustrated in Figure 10, we present the imitation learning results with our generated HOI videos as demonstrations, confirming their effectiveness for enabling robot manipulation.

### 5. Experiments

#### 5.1. Implementation

During training, we train our model on the training set of TASTE-Rob dataset. Stage I: We fine-tune our coarse action planner based on DynamiCrafter for 30K steps, with a batch size of 16 and a learning rate of $5 \times 10^{-5}$. Stage II: We train our MDM for 100K steps, with a batch size of 64 and a learning rate of $1 \times 10^{-4}$. Stage III: We fine-tune the pose encoder based on SD for 30K steps, with a batch size of 32 and a learning rate of $5 \times 10^{-5}$. During inference, we generate videos with a 50-step denoising process and refine pose sequences with $N_{rv}$ as 10 (See more details in Appendix 12).

#### 5.2. Evaluation

Datasets. We evaluate on two datasets: TASTE-Rob-Test and Mujoco simulation dataset. TASTE-Rob-Test: We split TASTE-Rob dataset into training and test sets, with the test set denoted as TASTE-Rob-Test. For fair evaluation, we select 2% of samples from each action category as test samples. Mujoco simulation dataset: we randomly select 50 tasks from robot simulation platform provided by Im2Flow2Act [^58] for robot manipulation.

In addition, as mentioned in Section 3 and Table 2, other ego-centric video datasets feature different settings from our task, making them unsuitable as evaluation datasets.

Metrics. We evaluate the performance on three aspects: video generation, grasping pose consistency and robot manipulation. Video Generation: To evaluate the quality of

---

generated videos in both the spatial and temporal domains, we report Fréchet Video Distance (FVD) [^46], Kernel Video Distance (KVD) [^46] and Perceptual Input Conformity (PIC) [^54] as used in DynamiCrafter [^54]. Grasping Pose Consistency: We evaluate with three metrics - Grasping Pose Variance (GPV, computed by $\frac{1}{L'}\sum_{i=1}^{N}(\theta_i^p - \bar{\theta}^p)^2$), Grasp Type Classification Error (GTCE, calculating the classification error of grasping types in generated videos) and Hand Movement Direction Accuracy (HMDA, Measuring the directional consistency of hand movements and their alignment with the intended task trajectory), and details of these metrics are illustrated in Appendix 10. Robot Manipulation: We utilize videos generated on the Mu-joco simulation dataset as demonstrations for IL, and deploy the policy model of Im2Flow2Act [^58] for robot manipulation. The performance is evaluated by comparing the success rates.

<table border=1 style='margin: auto; word-wrap: break-word;'><tr><td rowspan="2">Method</td><td colspan="3">Generation Quality</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>KVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>FVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>PIC $\uparrow$</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>consistI2V</td><td style='text-align: center; word-wrap: break-word;'>0.24</td><td style='text-align: center; word-wrap: break-word;'>65.77</td><td style='text-align: center; word-wrap: break-word;'>0.85</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>DynamiCrafter</td><td style='text-align: center; word-wrap: break-word;'>0.21</td><td style='text-align: center; word-wrap: break-word;'>62.36</td><td style='text-align: center; word-wrap: break-word;'>0.79</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Open-Sora Plan</td><td style='text-align: center; word-wrap: break-word;'>0.18</td><td style='text-align: center; word-wrap: break-word;'>50.19</td><td style='text-align: center; word-wrap: break-word;'>0.84</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>CogVideoX</td><td style='text-align: center; word-wrap: break-word;'>0.16</td><td style='text-align: center; word-wrap: break-word;'>48.72</td><td style='text-align: center; word-wrap: break-word;'>0.85</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>TASTE-Rob</td><td style='text-align: center; word-wrap: break-word;'>0.03</td><td style='text-align: center; word-wrap: break-word;'>9.43</td><td style='text-align: center; word-wrap: break-word;'>0.90</td></tr></table>

<div style="text-align: center;">Table 3. Quantitative comparison between TASTE-Rob and baselines. All video generation metrics prove the better generation performance of TASTE-Rob.</div>

#### 5.3. Baselines and Comparisons

We select four existing powerful I2V diffusion models - DynamiCrafter [^54], consistI2V [^38], Open-Sora Plan [^26] and CogVideoX [^60], as baselines, and conduct comparative experiments among these baselines and our method. We provide qualitative comparisons of video generation performance on TASTE-Rob-Test and wild environment in Figure 7, and quantitative comparisons on TASTE-Rob-Test in Table 3, which demonstrates superior video quality and better generalization capability of our method. According to above experiments, all existing powerful general VDMs fail to achieve manipulation tasks well, making them unsuitable for generating HOI video demonstrations. Given that the other two evaluation aspects focus on measuring the fine-grained details of generated videos, we omit further comparisons with these baseline methods.

#### 5.4. Ablation Study

TASTE-Rob Dataset. We evaluate the performance improvements achieved by using our TASTE-Rob dataset. To be fair, we compare video generation performance between our coarse action planner (Coarse-TASTE-Rob) and Ego4D-Gen, a comparison baseline fine-tuned from Dy

<table border=1 style='margin: auto; word-wrap: break-word;'><tr><td rowspan="2">Method</td><td colspan="3">Generation Quality</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>KVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>FVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>PIC $\uparrow$</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Ego4D-Gen</td><td style='text-align: center; word-wrap: break-word;'>0.18</td><td style='text-align: center; word-wrap: break-word;'>52.17</td><td style='text-align: center; word-wrap: break-word;'>0.77</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>Coarse-TASTE-Rob</td><td style='text-align: center; word-wrap: break-word;'>0.04</td><td style='text-align: center; word-wrap: break-word;'>10.85</td><td style='text-align: center; word-wrap: break-word;'>0.88</td></tr></table>

<div style="text-align: center;">Table 4. Quantitative comparison between Ego4D-Gen and Coarse-TASTE-Rob. All video generation metrics prove the better generation performance of Coarse-TASTE-Rob.</div>

<div style="text-align: center;">namiCrafter [^54] on 83,647 ego-centric HOI videos from Ego4D [^16]. The only difference between them is the training datasets they use. As shown in Figure 8 and Table 4, our coarse action planner achieves superior performance.</div>

<table border=1 style='margin: auto; word-wrap: break-word;'><tr><td style='text-align: center; word-wrap: break-word;'>Metric</td><td style='text-align: center; word-wrap: break-word;'>Coarse-TASTE-Rob</td><td style='text-align: center; word-wrap: break-word;'>TASTE-Rob</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>KVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>0.04</td><td style='text-align: center; word-wrap: break-word;'>0.03</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>FVD $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>10.85</td><td style='text-align: center; word-wrap: break-word;'>9.43</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>PIC $\uparrow$</td><td style='text-align: center; word-wrap: break-word;'>0.88</td><td style='text-align: center; word-wrap: break-word;'>0.90</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>GPV $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>0.28</td><td style='text-align: center; word-wrap: break-word;'>0.24</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>GTCE $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>67.8%</td><td style='text-align: center; word-wrap: break-word;'>9.7%</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>HMDA $\downarrow$</td><td style='text-align: center; word-wrap: break-word;'>26.4°</td><td style='text-align: center; word-wrap: break-word;'>11.3°</td></tr><tr><td style='text-align: center; word-wrap: break-word;'>success rate $\uparrow$</td><td style='text-align: center; word-wrap: break-word;'>84%</td><td style='text-align: center; word-wrap: break-word;'>96%</td></tr></table>

<div style="text-align: center;">Table 5. Quantitative comparison between TASTE-Rob and Coarse-TASTE-Rob. All metrics prove the better generation performance, grasping pose consistency and more precise robot manipulation of TASTE-Rob.</div>

Pose-Refinement Pipeline. We compare Coarse-TASTE-Rob and TASTE-Rob across all three evaluation aspects, as shown in Table 5. At a coarse level, both the video generation metrics in Table 5 and the visual comparisons in Figure 9 demonstrate that our proposed pose-refinement pipeline achieves better HOI video generation. At a fine level, both the grasping pose consistency metrics in Table 5 and Figure 9 further validate that our proposed pose-refinement pipeline effectively addresses the pose inconsistency issue and enables more precise robot manipulation. Besides, as shown in Figure 10 and success rate metrics in Table 5, our proposed pose-refinement pipeline helps the policy model achieve more accurate target placement, leading to improved success rates. In addition, we only do this ablation on our dataset, because videos generated by fine-tuning on existing HOI datasets (e.g., Ego4D [^16]) are of low quality so that it's difficult to extract reasonable poses for further refinement.

Denoising Steps of Pose Refinement. We also discuss the selection of $N_{rv}$ during pose refinement. When $N_{rv} = 0$ (no refinement), hand pose sequences exhibit inconsistency issues, while $N_{rv} = 50$ (generating pose sequences from Gaussian noise) results in limited spatial awareness.

---

![Image](images/84e865393f2430d4d351ad5b4197334237c97f0c7018b4c7e19f4eae9d3aff45.jpg)

<div style="text-align: center;">A person use left hand to move black earphone cable to the left side of the table, the right hand to place blue earphone case on the book</div>

<div style="text-align: center;">Figure 7. Comparisons of video generation performance. TASTE-Rob generates videos with high-quality and accurate action, while other existing powerful general VDMs fail.</div>

![Image](images/19e5a1cbfeeb1447e4057b211b502be4379a6e2f215776b9fa55d6d604de24d3.jpg)

<div style="text-align: center;">A person pick up the bottle and put it on the plate</div>

<div style="text-align: center;">Figure 8. Qualitative comparison between Ego4D-Gen and Coarse-TASTE-Rob. Our TASTE-Rob dataset significantly improves the generalization of video generation models in generating HOI videos with accurate actions.</div>

![Image](images/7a760de80169bd2e427aae5f29438d104db1af11b5eeb58a96cac375f1a974b0.jpg)

![Image](images/35479a4bb83258839ed61c83ae893d67783fe73a82ce99d7081933dfae482dca.jpg)

<div style="text-align: center;">A person bring the black phone case to the bottom left corner of the desktop</div>

<div style="text-align: center;">Figure 9. Qualitative comparison between TASTE-Rob and Coarse-TASTE-Rob. With our proposed pose-refinement pipeline, we can generate HOI videos with more accurate and feasible grasping poses.</div>

As $N_{rv}$ increases, we observe improved pose consistency but degraded spatial awareness. As shown in Table 6, when $N_{rv}$ increases, video generation quality first improves and then deteriorates. Based on this trade-off, we finally select the value of $N_{rv}$ as 10 (see more details in Appendix 11).

![Image](images/0e9daac26cd3d2d97fa6f1b82883a2fc5a42dbefe61136db34ef43e753ef3748.jpg)

<div style="text-align: center;">Pick up a red cup and place it into a greed plate</div>

<div style="text-align: center;">Figure 10. Comparison of Robot Manipulation Performance. TASTE-Rob generates higher-quality HOI videos, leading to more precise robot manipulation.</div>

### 6. Discussion and Conclusion

Summary. In this work, we collect a diverse, large-scale ego-centric HOI dataset and develop a three-stage pose-refinement pipeline to generate high-quality task-oriented HOI videos. We successfully enhance HOI video generation capabilities, thereby improving robot manipulation generalization to novel scenes through imitation learning.

Limitations. Our approach achieves accurate manipulation on unseen scenes and enhances the grasping poses in generated videos. However, the generation quality degrades when objects undergo significant transformations, such as rotation and opening. In our future work, we plan to address this limitation.

---

### 7. Acknowledgments

The work was supported in part by the Basic Research Project No. HZQB-KCZYZ-2021067 of Hetao Shenzhen-HK S&T Cooperation Zone, Guangdong Provincial Outstanding Youth Fund(No. 2023B1515020055), NSFC-61931024, and Shenzhen Science and Technology Program No. JCYJ20220530143604010. It is also partly supported by the National Key R&D Program of China with grant No. 2018YFB1800800, by Shenzhen Outstanding Talents Training Fund 202002, by Guangdong Research Projects No. 2017ZT07X152 and No. 2019CX01X104, by Key Area R&D Program of Guangdong Province (Grant No. 2018B030338001), by the Guangdong Provincial Key Laboratory of Future Networks of Intelligence (Grant No. 2022B1212010001), and by Shenzhen Key Laboratory of Big Data and Artificial Intelligence (Grant No. ZDSYS201707251409055).

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